About Game Global
As the localization industry continues to evolve and mature, we want to offer new ways for video game localizers to stay in touch and exchange ideas with each other and also with other verticals. As such, we incorporated Game Global as a one-day track into LocWorld49 Malmö, June 6-8, 2023. LocWorld is the leading conference for international business, translation, localization, and global website management, so Game Global fits right in!
You can learn more about LocWorld conferences here. To receive information about upcoming conference dates, locations, and registration information, sign up for LocWorld updates.
For more information, please contact kris@locworld.com.
Game Global’s Founders

Michaela
Bartelt-Krantz
Miguel Bernal-Merino believes passionately in great quality game localization and has been working nonstop to raise awareness of issues within the game and localization industries as well as academia and translation studies. He is convinced that research into these topics will improve quality, player satisfaction, turnover and return on investment. Miguel holds a doctorate in the localization of video games and is currently lecturing at the University of Roehampton in London. He is a sought-after speaker and prolific author on audiovisual translation and game localization. Miguel was instrumental in the creation of the Localization Summit within the Game Developers Conference and is one of the advisors. He is also a member of the International Game Developers Association and co-founder of the Game Localization Special Interest Group.

Miguel
Bernal-Merino

Simone
Crosignani
Simone Crosignani worked as a video game journalist for 15 years before moving to the public relations department of Sony Computer Entertainment in Italy. At Sony he handled enthusiast and online media, working on the launch campaigns of PlayStation Portable, PlayStation 3 and 100+ games. In 2006 Simone moved to Binari Sonori, a translation and audio production company, now part of Keywords Studios. In 2016 he joined Jinglebell Localization, the game localization spin-off of audio production powerhouse Jinglebell Communication. Simone has been a member of the International Game Developers Association localization group since day one and has been vice-chair of the group since 2013.

Ulrich
Henes

Fabio
Minazzi
Donna Parrish is co-organizer of the LocWorld conferences. She was publisher of the magazine MultiLingual for twenty years. Prior to that, she was a computer programmer for 25 years. Donna holds a degree in mathematics from Peabody College of Vanderbilt University. She is presently the secretary of Translators without Borders.

Donna
Parrish
The Game Global Team

Francesca Sorrentino
Conference Manager
Francesca has been in the video game localization industry since 2010, covering various roles: from marketing intern and translator for online games at Wooga and Bigpoint, to Senior Multilingual Localization Specialist at Electronic Arts managing large, multilingual titles, to Program Manager for the Games department at Alpha CRC.
Having experienced both the client and the service provider side of the industry, Francesca recently decided to become a freelance translator and consultant and is currently working as Conference Manager for Game Global and video game localization instructor for the Localization Institute.

Ariana Watson
Social Media & Marketing Manager
A newcomer to the game localization industry, Ariana got her start as a LocWorld volunteer back in 2012. Since then she has attended more conferences and gained an increased understanding of how vital localization is to the success and development of any international business. With a degree in Media Arts from Boise State University, Ariana enjoys learning about the world of globalization and localization with each conference she attends.

Daniele Corrado
Social Media Coordinator
Daniele had been a consumer of the gaming industry since, well, forever. In 2010 he moved to the other side of the barricades. He began his career as a localization tester for a heterogeneous bunch of titles and platforms. While at Riot Games, Daniele worked in various capacities on every product that was released. His swansong was the global coordination for VALORANT as the localization producer for the title. He currently is helping an indie studio in delivering their next project and working on his own project.