About Game Global

Founded by the organizers of LocWorld Conferences, Game Global is an event dedicated to individuals and companies working and interested in the video game globalization industry. After several years of successful LocWorld Conferences, it was made clear to our founders that there was an industry demand for events specializing in video game localization, quality assurance, and testing.

As an extension of the LocWorld Conferences, Game Global initially began as a roundtable series where gaming industry stakeholders could connect in an open and non-competitive environment. After numerous successful events, the first stand-alone Game Global Conference was launched in Warsaw in 2018. 

Since then, the gaming localization industry has only continued to grow. Companies, departments, and professionals have had to continue to adapt and keep up with an ever-changing localization and globalization marketplace. Our team included. 

Game Global responds to market developments, covering quality assurance, translation, and localization quality assurance to invested industry stakeholders. Our team is dedicated to sharing topics pertinent to companies and individuals invested in the future of the gaming localization industry. As our team continues to track the challenges and innovations within the industry, we have discovered that topics such as localization and functional testing (or LQA and FQA) are seldomly discussed at industry events. Game Global is dedicated to changing this.

Our events cater to the niche topics that can be difficult to find covered at other events dedicated to the gaming industry. Not only this but our events are designed as shared spaces where everyone invested in the future of the gaming industry can have a seat at the table. Attendees and speakers are encouraged to meet and share their endeavors, successes, best practices, and research in a collaborative and transparent manner.

In 2020, we switched to a digital format to better cater to the needs of our changing world. The Game Global Digital Summit was met with great success and we’re excited to continue in this new format. 

The objective of Game Global, as always, is to offer well-rounded, high-quality events where attendees can talk with fellow video game globalizers, learn about the latest game development, localization, and translation trends, and learn from game industry experts. 

The founders of the LocWorld Conference, Donna Parrish, and Ulrich Henes, along with the Game Global Advisory Board, remain excited to share the latest games industry highlights with attendees at conferences to come.

Game Global’s Founders

About Game Global

Michaela Bartelt-Krantz is Sr Localization Director at EA, heading up all worldwide localization functions including translation, recordings, vendor management, testing and engineering for the video game developer and publisher. Originally a translator by education, she looks back at 20 years of experience in the game localization industry. Her current focus is shaping the strategic direction of localization towards automation, AI and Live Services.

Miguel Bernal-Merino believes passionately in great quality game localization and has been working nonstop to raise awareness of issues within the game and localization industries as well as academia and translation studies. He is convinced that research into these topics will improve quality, player satisfaction, turnover and return on investment. Miguel holds a doctorate in the localization of video games and is currently lecturing at the University of Roehampton in London. He is a sought-after speaker and prolific author on audiovisual translation and game localization. Miguel was instrumental in the creation of the Localization Summit within the Game Developers Conference and is one of the advisors. He is also a member of the International Game Developers Association and co-founder of the Game Localization Special Interest Group.

About Game Global
About Game Global

Simone Crosignani worked as a video game journalist for 15 years before moving to the public relations department of Sony Computer Entertainment in Italy. At Sony he handled enthusiast and online media, working on the launch campaigns of PlayStation Portable, PlayStation 3 and 100+ games. In 2006 Simone moved to Binari Sonori, a translation and audio production company, now part of Keywords Studios. In 2016 he joined Jinglebell Localization, the game localization spin-off of audio production powerhouse Jinglebell Communication. Simone has been a member of the International Game Developers Association localization group since day one and has been vice-chair of the group since 2013.

Ulrich Henes is the founder and president of The Localization Institute, a Madison, Wisconsin-based consulting and event organizing company. Already in his early years, Ulrich was fascinated by language, cultural differences, and global business. He spent the first decade of his career organizing international campaigns against the arms race and apartheid; and promoting global social justice. For the past 25 years Ulrich has channeled his passion for all things global into promoting awareness and respect for differences among people, countries, and languages in the international business community.

About Game Global
About Game Global

Fabio Minazzi has been into localization of interactive media since 1992, dealing with text, audio and video contents at Philips Interctive Media. After founding Binari Sonori, he dealt with software localization projects for Sun, Oracle, Peregrine and Adobe for a decade, using CAT and WISIWIG localization tools, DTP and workflow systems. This experience has proven useful in the roaring game localization industry, where, for the past ten years, Fabio has been in charge of game localization by Codemasters, Microsoft, Capcom, Square Enix and Bandai-Namco. An active member of Games Localization SIG and cofounder of the Games Localization Round Table, he is passionate about building bridges between cultures and helping people publish great content worldwide.

Donna Parrish is co-organizer of the LocWorld conferences. She was publisher of the magazine MultiLingual for twenty years. Prior to that, she was a computer programmer for 25 years. Donna holds a degree in mathematics from Peabody College of Vanderbilt University. She is presently the secretary of Translators without Borders.

About Game Global

The Game Global Team

About Game Global

Francesca Sorrentino

Conference Manager

Francesca has been in the video game localization industry since 2010, covering various roles: from marketing intern and translator for online games at Wooga and Bigpoint, to Senior Multilingual Localization Specialist at Electronic Arts managing large, multilingual titles, to Program Manager for the Games department at Alpha CRC.

Having experienced both the client and the service provider side of the industry, Francesca recently decided to become a freelance translator and consultant and is currently working as Conference Manager for Game Global and video game localization instructor for the Localization Institute.

About Game Global

Ariana Watson

Social Media & Marketing Manager

A newcomer to the game localization industry, Ariana got her start as a LocWorld volunteer back in 2012. Since then she has attended more conferences and gained an increased understanding of how vital localization is to the success and development of any international business. With a degree in Media Arts from Boise State University, Ariana enjoys learning about the world of globalization and localization with each conference she attends.

About Game Global

Daniele Corrado

Social Media Coordinator

Daniele had been a consumer of the gaming industry since, well, forever. In 2010 he moved to the other side of the barricades. He began his career as a localization tester for a heterogeneous bunch of titles and platforms. While at Riot Games, Daniele worked in various capacities on every product that was released. His swansong was the global coordination for VALORANT as the localization producer for the title. He currently is helping an indie studio in delivering their next project and working on his own project.

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