Camouflage: Invisible Morality and Game Localization as “Post-design”
Think of videogame translators. Give them a face. In my opinion, they are soldiers. If the post-production of a game were a battlefield, translators would be specialized soldiers in camouflage, sent for reconnaissance in an unknown territory with little information on the enemy outposts. Their knowledge of the war scenery will possibly condition the entire upcoming battle. Their mission: to be undetected, whatever the cost. Game translators perform strong mimetic actions, their work depends [...]