Game Global (GG), born from the expansion of LocWorld’s successful Game Localization Round Table, is currently building the program for its next virtual summit.
Game Global events are open to game developers, publishers, service providers and any other stakeholders related to the gaming industry. Our main purpose is to provide a safe and open space to testers, localizers, designers, producers or anyone else in the gaming industry to share their endeavors, successes, practices and research in a collaborative manner, with the goal of improving the industry through networking, sharing insights and learning.
An advisory board of professionals from the industry will help us pick the topics and select the best presentations, ensuring relevance. GG does not sell speaking slots. Any proposal received with a selling goal will be rejected. We want to provide a safe place where you get to share, learn and network.
We believe that you, as a presenter, should be able to engage in a continuous conversation with the rest of the attendees. Sessions where only the presenter is allowed to speak do not belong in our program. During our in-person events, we learned that networking is the most important value we can offer you at Game Global and we want to continue to do so in our virtual events.
Do you have a topic innovative and provocative enough to engage and challenge our attendees on a discussion during and after the presentation? We are not looking for a 45-minute non-stop talk, but rather a 20-minute engaging talk that could fill another 15 minutes for Q&A.
Have you managed to solve an issue, to implement an innovative strategy or to come up with a brilliant idea to make better games? Can it be summarized in a 20+-minute presentation? If yes, you could take part as a presenter in one of our round tables.
Here are some examples of the hottest topics we are looking for:
- Localization and QA tools: connecting development to localization.
- QA data: case studies on how to use data to measure quality; how to use data to drive testing; how to use data gathered from consumers; how to use data to scale.
- Managing QA and LQA as an internal department or with external vendors.
- Automation and AI in a continuous delivery environment.
- Analyzing localization quality: how to measure/evaluate quality in a more structured way.
- Audio recordings and subtitling.
- Strategy: managing localization content for different markets.
- Strategy: localization and ROI.
- Localization and narrative design, UX design, game writing.
- Vendor management and procurement: how to manage suppliers, contracts, track rates, supplier models, both on the publisher/buyer side and on the vendor side.
- Localization for indie developers: expert localizers share their best practices with newcomers to the industry.
- The future of video game localization: sharing ideas and collaborating with universities and graduates.
Presentation Pointers
- Choose a catchy title that reflects the synopsis content.
- Provide a detailed, clear synopsis.
- Submit fresh material that has not been recently presented at other events.
- Only use the latest buzzwords if you are very specific.
- Avoid using your name or your company name in the title.
- If you propose a case study, we are looking for one with a balanced perspective, ideas that can be implemented and deals with solving a business problem or challenge
- Avoid a sales pitch. Our program committee will reject it!
- If you are a vendor, include a client to co-present with you.
For this conference, we are only interested in presentations that can be streamed after the conference (for a limited time). Sessions will be held and recorded live. Some sessions can be recorded upon request. Also, we may sell access to the recordings after the live event is over; if we do, your presentation will be included in that access. Game Global reserves the right to use your name in the marketing campaigns for the conference.
Advisory Board: Michaela Bartelt, Miguel Bernal-Merino, Chris Bewick, Gaëlle Caballero, Simone Crosignani, Nadine Martin, Fabio Minazzi, Sebastien Ohsan-Berthelsen, Miguel Sepulveda, Nate Stoddard, Vanessa Wood.
Review of proposals:
All papers submitted will be reviewed and evaluated by the GG advisory board. Papers will be selected according to relevance and content.
Please submit your presentation proposal below.
Please submit your main conference presentation proposal by clicking the button below to access the submission form (opens in a new window).
Please complete the form and press the “submit” button. You will then see a confirmation when you scroll down. If you have any difficulties with the form, please contact our Conference Manager Francesca Sorrentino to submit your proposal.
KEY DATES
- Proposal submission deadline: November 13, 2020
- Notification of accepted proposals: December 11, 2020
- Rough draft of presentation due: January 15, 2021
- Final presentation due: February 8, 2021
- Game Global Digital Summit: March 2-3, 2021
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