Call For Papers
GGS Seattle, October 16-17, 2018
Game Global Summit (GGS) is born from the expansion of LocWorld’s successful Game Localization Round Table. It is open to game developers, publishers, service providers and any other stakeholder related to the gaming industry.
GGS Seattle program will include presentations and panels discussions as well as round tables. We are looking for testers, localizers, designers or any other position within the gaming industry willing to share with us their endeavors, successes, practices and research in a collaborative manner, with the goal of improving the industry through networking, sharing insights and learning.
An Advisory Board of professionals from the industry will help us pick the topics and select the best presentations, ensuring relevance. GGS does not sell speaking slots. Any proposal received with a selling goal will be rejected. We want to provide a safe place where you get to share, learn and network.
We believe that you, as a presenter, should be able to engage in a continuous conversation with the rest of the attendees. Sessions where only the presenter is allowed to speak do not belong in our program. Networking is the most important value we can offer you at GGS, so why wait for the coffee breaks to start networking when you could just launch the conversation from the lectern?
Do you have a topic innovative and provocative enough to engage and challenge our attendees on a discussion after and during the presentation? We are not looking for a 45-minute non-stop talk, a 20-minute engaging talk that could fill another 20 minutes for Q&A is what will win you a speaker pass.
Have you managed to solve an issue, to implement an innovative strategy or to come up with a brilliant idea to make better games? Can it be summarized in a 15-minute presentation? If yes, you could take part as a presenter in one of our round tables.
You will find below some examples of topics that could be of our attendee’s interest:
- The What, How and Why of quality (What is quality to you? How do you measure it? Why is it important?)
- Collaboration without borders (across countries and disciplines); how to you work as global virtual teams
- Process automation and how it makes your work easier
- Talent management and leadership
- Gamification in your workplace
- Your worst-case-studies and how you have learned from failure
- Localization testing as an integral part of localization
- Sharing QA best & worst practices around debug tools, bug reporting, progress tracking, etc
- Talent sourcing approaches: insourcing, outsourcing and crowdsourcing
- QA testing methods and approaches (e.g. Functionality Testing, Compatibility Testing, Certification Testing, Performance Testing, Design Testing, Automation Testing, Localization Testing, etc)
- Testing the new ways to play (e.g. VR, AR, Mixed Reality, Mobile Companion Apps)
- Tips for mastering submission/certification on consoles
- Winning QA test plans and strategies
- The Entomology of QA: different bug types, how to detect and prevent them
- Agile localization
- Internationalization of design and production
- Localization testing approaches
- Localization and community management
- Learn from your localization post-mortems
- Case-studies: projects, tools, processes, staff
- It’s all about your workflow
- Tools that do save time & money
- Making game localization partnering work
- Localization and budgets. Moving from cost centre perception to profit centres
- Measure quality in an agile model – Case studies/Best Practices
- Getting C-level management support towards Loc? Can LSP/MLV help clients on this quest?
- Reactive culturalization – any checklist, LQA services or audit run to identify potential problems before a game reaches the players
- Proactive culturalization – how a Localization/Globalization team can influence game teams to incorporate local flavors?
- UX/UI best practices in mobile devices.
We are also open to other topics so please feel free to give us your suggestions.
Michaela Bartelt, Thomas Barth, Miguel Bernal-Merino, Chris Bewick, Simone Crosignani, Mirela Cukovic Hanson, Mathieu Lachance, Irina Lokshyna, Nadine Martin, Fabio Minazzi, Miguel Sepulveda, Nate Stoddard and Vanessa Wood.
Review of proposals:
All papers submitted will be reviewed and evaluated by GGS advisory board. Papers will be selected according to relevance and content.
Please submit your presentation proposal by clicking the button below to access the submission form (opens new window).
Please fill out the form and press the “submit” button. You will then see a confirmation when you scroll down. If you have any difficulties with the form, please contact María Ramos to submit your proposal.
Proposal submission deadline: Sunday, July 8, 2018
Notification of accepted proposals: Sunday, August 15, 2018
Rough draft of presentation due: Wednesday, August 29, 2018
Final presentation due: Wednesday, September 21, 2018
Game Global Summit: October 16-17, 2018