Focus on Training and Recruitment – Part II
Our very first and very successful webinar on training and recruitment for the new professionals of the gaming industry was too short! We want to give you a chance to continue discussing.
Our very first and very successful webinar on training and recruitment for the new professionals of the gaming industry was too short! We want to give you a chance to continue discussing.
We’re trying a new approach to solve the age-old dilemma of a project manager’s (PM’s) social bubble. When a new PM starts at their job, they will often begin working with a few select vendors and eventually get used to them. As a result the manager will pick those people over and over, never trying the other vendors available. This can have unfortunate consequences: new skilled vendors may remain unclaimed; project teams may be formed [...]
Latin America is an emerging market for the gaming industry. It is composed of many different countries, with different cultures and flavors of the language so localizing effectively can be a challenge. In this panel session, we will explore some things to consider when localizing video games for this market including special considerations for the Brazilian-Portuguese and Spanish-speaking audiences in the region. Panelists specialized in mobile, console and PC gaming will share some of the [...]
The Game Global Advisory Board members will join us in a session to talk about the hottest topics in the video game localization and QA industry. You can submit your questions in advance here. After a 30 minute Q&A session with the board, we will move to the Remo networking tables to have lunch together or continue the conversation.
Fighting games may seem easy to understand at first glance but they consist of many layers of complexity. Anyone can test animation or if online ranks are calculated correctly, but testing hurtboxes, hitboxes and frame data, or performing finger-breaking combos requires a lot of experience and skill. It is critical to have a great understanding of the genre and its specific mechanics. Let's talk about how to approach testing fighting games. Takeaways: Attendees will learn [...]
In a world lacking time and manpower but with ever-growing to-do lists, compromises have to be made. At the earliest phases of game development, quality assurance is the pillar that usually gets partially cut first. If you've just started developing your game and you're struggling to know if you're advanced enough to perform functionality quality assurance (FQA) testing, this is the place for you. Stay and listen about the pros of FQA in the earliest [...]
More info and panelists coming soon!
Networking time