According to the World Organization of Health, over one billion people worldwide live with some form of disability. That statistic does not include temporary or situational disability (for example, a broken arm). Taking accessibility into account while designing games is vital to cater to the needs of a diverse audience. The reality is that everybody benefits from better accessibility options. In this presentation, we will define game accessibility, discuss why user-centric design is key to design relevant games, talk about what resources you can use to get started, present examples of accessible games, and conclude with a set of best practices to take your users’ game experience to the next level.
Attendees will learn why accessible game design is important to consider; what goes into making a game accessible and examples of accessible games; and what resources they will need to get started.