In a world lacking time and manpower but with ever-growing to-do lists, compromises have to be made. At the earliest phases of game development, quality assurance is the pillar that usually gets partially cut first. If you’ve just started developing your game and you’re struggling to know if you’re advanced enough to perform functionality quality assurance (FQA) testing, this is the place for you. Stay and listen about the pros of FQA in the earliest parts of your schedule and as a bonus you will learn you don’t have to do everything on your own.
Takeaways: Attendees will learn why QA is important from the earliest phase of development and what can be done with not enough in-house manpower.