Punch, kick, block - a look at testing fighting games
1:30pm – 2:00pm • Tuesday, March 2, 2021
Punch, kick, block - a look at testing fighting gamesPunch, kick, block - a look at testing fighting games
Jakub Dudkowski
Senior QA Project Manager
QLOC

Fighting games may seem easy to understand at first glance but they consist of many layers of complexity. Anyone can test animation or if online ranks are calculated correctly, but testing hurtboxes, hitboxes and frame data, or performing finger-breaking combos requires a lot of experience and skill. It is critical to have a great understanding of the genre and its specific mechanics. Let’s talk about how to approach testing fighting games.

 

Takeaways

Attendees will learn several example situations/features specific for the fighting game genre that need to be tested and how to approach them to raise confidence in the achieved results.