Round Table Discussion: Introducing Nonbinary Language into Video Games | GG12 |
7:15pm – 8:15pm • Wednesday, October 6, 2021
Round Table Discussion: Introducing Nonbinary Language into Video GamesRound Table Discussion: Introducing Nonbinary Language into Video Games
Jamie Cox
Global Content Localization Producer
Blizzard Entertainment
Round Table Discussion: Introducing Nonbinary Language into Video GamesRound Table Discussion: Introducing Nonbinary Language into Video Games
Diana Díaz Montón
Cofounder
Native Prime
Round Table Discussion: Introducing Nonbinary Language into Video GamesRound Table Discussion: Introducing Nonbinary Language into Video Games
Denisse Kreeger
Head of Global Localization Production
Riot Games
Round Table Discussion: Introducing Nonbinary Language into Video GamesRound Table Discussion: Introducing Nonbinary Language into Video Games
Nadine Monschau
Senior Localization Manager
Electronic Arts
Round Table Discussion: Introducing Nonbinary Language into Video GamesRound Table Discussion: Introducing Nonbinary Language into Video Games
Ana Paredes
Project Manager
UBISOFT
Round Table Discussion: Introducing Nonbinary Language into Video GamesRound Table Discussion: Introducing Nonbinary Language into Video Games
Tülay Tetiker McNally
Director, Inclusive Design & Product Development
DICE

Following up on the conversation that we started during the March 2021 event, we will discuss which steps developers, publishers, and vendors are taking to implement nonbinary language in video games. Our speakers will compare notes about the current status of conversations at their companies, including challenges in terms of ownership and decision making. We want the discussion about nonbinary characters and languages to get more visibility, and start to develop standards and guidelines so more companies can use them as reference.