Riders Republic, one of Ubisoft’s latest games, is a collaboration between multiple studios, but the core team (the one giving the directions) is based in Annecy, France, and is for the most part, French. When working in these conditions, localized content in the core team’s native language comes under harsh scrutiny and strong feedback (more often than not, negative). In this session, we will show how the project manager worked to capitalize on our new studio and the recording booth that was set up at the Ubisoft Montpellier office, sharing the various hurdles, surprises, wins, and losses, and learning from the experience.

Takeaways: Attendees will get insights on how localization project managers can use their creativity and problem solving skills to deal with multiple internal stakeholders.