ABOUT GAME GLOBAL

Based on 20 years of successful experience running localization events and ten years of hosting the Games Localization Round Table, the organizers of the LocWorld Conference have created an open and honest event dedicated to video game globalization. 

Game Global was designed as an event where stakeholders from the video game globalization industry (including text and audio translation and localization, localization and functional QA) can meet and share their endeavors, successes, best practices and research in a collaborative and transparent manner. 

We focus on three main areas:

• Localization

• Localization testing

• Functional testing

Localization and functional testing were recently added as specific content types to our conferences since we found that, as opposed to text and audio localization, there are not many chances for video game LQA and FQA stakeholders to get together and discuss their specific issues and best practices.

Our objective is to offer a well-rounded conference where attendees can talk with fellow video game globalizers, discover the latest trends from our industry and learn from the experts.

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Game Global Digital Summit 2020 Program

All times are CEST

Tuesday, June 9, 2020

10:00 – 10:15  >  Intro day 1
10:15 – 10:45  >  Continuous localization & QA using Git
  • Dominick Kelly

    Client Solution Director - Europe, Middle East and Asia
    XTM International
  • Audrey Lepage

    Senior Localization Project Manager
    Bigpoint GmbH
Moderator: Inés Rubio
11:00 – 11:45  > Keynote: EA Localization Data Analytics
  • Mario Bergantiños

    Director, Localization Analytics & Video-Audio
    Electronic Arts
Moderator: Nadine Martin
12:00 – 13:00  > PANEL: REMOTE PRODUCTION – GAME LOCALIZATION AND QA IN TIMES OF SOCIAL DISTANCING
  • Olivier Deslandes

    VP Audio & Translation
    SIDE Audio PTW
  • Tülay McNally

    Senior Development Director
    DICE
  • Chris Rowley

    LQA Head of Division/Operations Director
    Keywords Studios
Moderator: Seb Ohsan Berthelsen

13:00 -13:30  >  Virtual Lunch

13:30 – 14:00  > Going to India?
Moderator: Miguel Bernal-Merino
14:15 – 15:15  >  Round Table: Quality-driven translation resource management for the fast-paced video game industry
  • Micaela Belluzzo

    Global Resource Manager
    Keywords Studios
  • Anca Marica

    EMEA Localization Manager
    UBISOFT

Wednesday, June 10, 2020

14:00 – 14:15  > Intro day 2
14:15 – 14:45  > Setting up for Localisation QA on Google Stadia
15:00 – 15:45  > Localization for UA and ASO: Building a Lean Process
  • Anastasiia Chertenkova

    Marketing Creatives Team Lead
    Playrix
  • Kseniya Shorokhova

    Localization Team Lead
    Playrix
Moderator: Paul Davies
16:00 – 16:30  > Localizing racing simulators to resonate with global drivers
  • Manuel Jimenez Verdinelli

    Head of Translation Services
    Testronic
Moderator: Kirill Soloviev
16:45 – 17:15 > Localization user surveys – A case study
  • Clara Gómez Pérez

    Localization Lead & Vendor Manager
    Goodgame Studios
  • Isabell Rudolph

    Localization Project Coordinator
    Goodgame Studios
Moderator: Daniel Finck
17:30 – 18:00  > Machine Translation Evolution: A Case Study on Franchise-Specific Engines
  • Cristina Anselmi

    Machine Translation Lead
    Electronic Arts
Moderator: Fabio Minazzi
18:15 – 18:45  >  Game Writing for Mobile Games
Moderator: Ayesha Khan
19:00 – 19:30  >  What if Localization and UX Writing were part of the same team?
  • Mario Ferrer

    Senior UX Writer
    Senior UX Writer
  • Patricia Gómez Jurado

    Head of Content, Player Support
    King
Moderator: Ayesha Khan
19:30 – 19:45  > Game Global wrap-up
19:45 – 20:30  >  Virtual Happy Hour

Advisory Board

Game Global will be supported by high-profile professionals in the games industry from various geographical markets, with their combined expertise covering the gamut of both quality assurance and localization. Our current advisory board includes the following industry experts:

  • Michaela Bartelt-Krantz

    Senior Localization Director
    Electronic Arts
  • Chris Bewick

    Regional FQA Director - Eurasia
    Keywords Studios
  • Gaëlle Caballero

    Global Head of Localization Quality Assurance
    Testronic
  • Miguel Sepulveda

    Global Localization Manager
    King
  • Nate Stoddard

    QA Discipline Principal
    Epic Games
  • Vanessa Wood

    Head of Localization
    Bigpoint GmbH

Speakers

  • Cristina Anselmi

    Machine Translation Lead
    Electronic Arts
  • Micaela Belluzzo

    Global Resource Manager
    Keywords Studios
  • Mario Bergantiños

    Director, Localization Analytics & Video-Audio
    Electronic Arts
  • Anastasiia Chertenkova

    Marketing Creatives Team Lead
    Playrix
  • Paul Davies

    Head of Localization and Narrative Design
    Socialpoint
  • Olivier Deslandes

    VP Audio & Translation
    SIDE Audio PTW
  • Mario Ferrer

    Senior UX Writer
    Senior UX Writer
  • Daniel Finck

    Independent Consultant & Solutions Architect for F2P and Web Content Localization
    Loquatics Consulting
  • Clara Gómez Pérez

    Localization Lead & Vendor Manager
    Goodgame Studios
  • Patricia Gómez Jurado

    Head of Content, Player Support
    King
  • Manuel Jimenez Verdinelli

    Head of Translation Services
    Testronic
  • Ayesha Khan

    Principal Narrative Designer
    Deep Silver Dambuster Studios
  • Anca Marica

    EMEA Localization Manager
    UBISOFT
  • Tülay McNally

    Senior Development Director
    DICE
  • Chris Rowley

    LQA Head of Division/Operations Director
    Keywords Studios
  • Inés Rubio

    Sr. Global Translation Manager
    National Instruments
  • Isabell Rudolph

    Localization Project Coordinator
    Goodgame Studios
  • Kseniya Shorokhova

    Localization Team Lead
    Playrix

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Game Global

LOCALIZATION WORLD, LTD

319 N. First Avenue Sandpoint,
ID 83864-1495 USA
Phone: 1-208-263-8178
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