Deaf Gaming: Enabling Our Audience

|Deaf Gaming: Enabling Our Audience

Deaf Gaming: Enabling Our Audience | S7 |
Wednesday, October 17, 2018, 9:45am – 10:30am
Held in: Sound
Karen Stevens - Electronic Arts

The presentation’s topics include best practices with respect to audio accessibility and provides guidelines on how to subtitle a game, showing how TV guidelines can help the game industry. It also covers: the difference between subtitles and captions and how captioning can create a richer experience; the benefits multiple audiences gain from the use of separate audio channel volume controls; and demonstrates the importance of providing access to game settings early in the game experience.

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